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Darkest Dungeon v2.20.0.24-GOG

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Darkest Dungeon v2.20.0.24-GOG

Darkest Dungeon v2.20.0.24-GOG
Language: English | Platform: PC | Release: 2017 | Size: 1.68 GB
Genre: Role-playing | Turn-based | Fantasy

Darkest Dungeon: Soundtrack Edition includes the game as well as the original 'Darkest Dungeon' score by veteran composer Stuart Chatwood, with 13 tracks mixed for standalone enjoyment!
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate? Descend at your peril!
●The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
●Striking hand-drawn gothic crowquill art style
●Innovative turn-based combat pits you against a host of diabolical monsters
●Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Genre: Role-playing - Turn-based - Fantasy
Works on: ShiChuang (XP, Vista, 7, 8, 10)
Languages: Audio and text: English. Text only: Português do Brasil, český, Deutsch, español, français, polski, русский
Modes: Single-player
Size: 1.6 GB
Company: Red Hook Studios / Red Hook Studios
Installer version: v2.20.0.24

Patch Included:

Patch 17549 (22 February 2017)
Added New Batch of 200+ Community Party Names. (NO LOC for these yet, they will all be in English for now)
Added more locations for new Trinket fx
Disabled provision warnings when preparing for the Shrieker
Tweaked Shrieker AI
Uncapped Trap Disarms (100% or more should always succeed now)
Shift-Click can now also sell stacks while Provisioning
Fixed Quirk Descriptions
Added missing strings
Added remaining Localization for strings added in the Radiant Update.
Fixed a bug that allowed Man-At-Arms to guard 2 targets simultaneously.
Potential Fix for Invisible Obstacle bug
Fixed to a town event cooldown bug
Added new art for each dungeon regions starting room.
New Option:

Game Menu > Options > Other > Auto-Center Dungeon Map: (Default: ON) Dungeon map will auto-center on party when idle.

Patch 17462 (22 February 2017)
Fixed Bounty Hunter survivalist text bug.
Fixed Quirk tags
Fixed UI issue with Survivalist Camping Skill layout
Shrieker’s Nest now correctly drops loot when destroyed before Shrieker is killed or flees.
Fixed missing loading screen tips for crow_trinket plot quest.
Fixed activity log strings
Fix to profile options loading when you have multiple profiles.
Enabling highdpi settings on mac.
Squiffy Ghast:
Increased Stun Resist (80% to 115%)
Uses Maddening Shanty in POS 2-3-4.
Swapped Maddening Shanty and Off-Kilter Jig sfx
Added ghostly breath.

17449 (10 February 2017)
Fixed more missing strings and typos
Fixed Activity log not displaying money lost from activity correctly
Fixed missing sound for Eldritch Altar
Fixed to FX when disarming traps
Potential Fix for Resolution issues on OSX

17436 (10 February 2017)
Tweaked Crow Trinkets
Added First wave of Localization
Hunger Events should now be working correctly across all modes.
Updated Marquee text
Swintaur: updated fx
Added missing strings
Fix for Characters who weren’t correctly going missing on treatment use.

This update was built around two major pillars:
Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. The mode is still challenging--monsters have the same stats and nothing about permadeath has changed. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements.
Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes.
We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles.
The build has been pushed to our live branch for all players. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. So keep an eye out for an update in a hour or so.
Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game. Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. As always, we appreciate your feedback, suggestions, and enthusiasm!
-The Darkest Dungeon Team

Never Again changed: heroes are now allowed to return to the Darkest Dungeon. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon.
More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. Any hero may enter a Veteran or Champion dungeon.
Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Increased chance of upgraded recruits appearing.
Reduced cost of Upgraded Recruits upgrades.
Accelerated hero XP progression
Hero upgrade and treatment cost scaling by level reduced
Returned provisions now give slightly more money back
Tweaks to Stagecoach:

Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)
Changed Experienced Recruit requirements. (Lvl 1 now only requires Lvl 1 Blacksmith and Guild)
New Stage Coach population option to use a Deck based system. (This can be used on all modes). New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG.
Higher Light conditions confer slightly more to party DEF bonuses.
Accelerated Region Progression
Town Events trigger more frequently to compensate for shorter playtime

Renamed NG+ to Stygian
Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first.
More stress, higher darkness penalties, more light loss per step, higher trap diff, enemy HP bump from 15% (prev) to 20%, slightly higher monster crits...overall slightly more deadly
Time limit reduced to 86 weeks and hero death limit dropped to 12
You can now continue playing after the time limit on your Stygian mode game after successfully completing the game

Added 4 new monsters (Bone Bearer, Hateful Virago, Swine Skiver, and Squiffy Ghast) that appear in Champion level Dungeons - BLAME DANA
Caw! Caw! Added New Trinket Recovery Quest
When a party wipe occurs, trinkets are no longer lost! There is a way to recover them. Exactly what that way is, we leave for you to discover...
Trinkets are no longer recoverable from fallen characters after retreating.
Two new Town Events
Added New Variations to Dungeon Map Generation!
Fix for users reporting increased cpu usage
ECONOMY Adjustments to Radiant and Darkest modes:
Economy was too gold starved across the board, including mid and late game.
Slightly reduced cost of Hero Treatment.
Reduced hero weapon and armour upgrade costs.
Reduced cost of upgrading hero skills final two levels
Increased gold drops and gold stacking from 1,500 to 1,750
(ALL MODES) Rebalanced gem drops and changed gem values. Net result is much higher values of gems dropping as difficulty of missions progress.
Gems now all stack to 5 instead of 4
Adjusted Antiquarian values to be in line with Economy changes to ensure she's still profitable.
Tavern and Abbey complete side-effects rebalance and some new side effects added. Goal is to make neither Tavern or Abbey preferable over another, and also add more interest.
Fixed Provision Discount Town Event description so all languages should show up correctly.
Quests that will trigger a Town Event: links are now clearly shown
The Cove Gather mission now triggers “Lost and Found” Town Event instead of “Supply Run” Town Event upon successful completion.
Hold SHIFT when purchasing Provisions to purchase a full stack.
Adjustments to chances of getting quirks at quest end. Slightly increased chances in both cases for interest.
New quirk: “skilled gambler”. Bad Gambler and Skilled Gambler functionality improved.
Stagecoach Upgraded Recruits: adjusted number of pos and neg quirks they start with to ensure they are still valuable. Reduced cost of the Upgraded Recruits upgrades.
Secret Rooms are no longer guaranteed in every dungeon.
Quest Trinket rewards: better logic for supplying trinket rewards in cases where the designated trinkets aren’t available.
Heirloom Chest now more profitable after using key
Added new treasure: "Jute Tapestry" (functions as a very rare gem worth 5,000 gold)
Added “Party” selection type to camp skills to help make the skills more clear.
Tweaked Roster sort so that Characters in Party are arranged in their party formation.
Added Skill Equip warning when trying to embark without all skills equipped
Added Food Embark warning when trying to embark without much food
Skills will now auto-equip when purchased and have room. (This will be most noticed with purchasing your 4th camping skill.)
After several angry phone calls from Vvulf, he is now properly tagged as a boss.
(Radiant and Darkest modes) Vvulf quest and Vvulf himself not quite as tough, and also won’t appear before week 40 minimum.
Veteran and Champion Skeletal Defenders now have the tools to live up to their namesake.
Tweaked Trinket Embark Warning to be % based. You are now warned on L3 and L5 dungeons when you have less than half equipped.
Adjusted cooldowns on town events up a bit, to reduce repetition
DARKEST and STYGIAN modes: Final battle tuned up some to give a bit more challenge. May require more.
Adjusted Nomad Wagon stock rarity (Rare trinkets are now more rare)
Added Town Event Description in the reward section for related Quests.
Fix for handling multiple monitors
Added 4k window resolutions to options.
Added Subtitle Location Option: Top or Bottom
Added border FX for Ancestral Trinkets and Boss Trophies
Added FX to Dungeon Region experience bars on increase
Added in new art for all missing Curio states. WELCOME ABOARD, TRUDI!
Added Date/Time to save slots
Added more save slots
Various UI tweaks
Exposed significantly more settings for future modding.
...and more!

Patch 16707 (27 December 2016)
Added option to disable party first sort in roster list.
Fix for crashes related to Razer headset drivers. (This should also help those affected by nahimic crashes).
Fix closing hot key sub menus help/glossary.
Updated journal fonts.
Fix to riposte tooltip.
Fix to inventory tooltips that overlap.
Fix to map hitboxes.
Fix to the background image in DD Quest 3.
Various visual tweaks

Patch 15015 hotfix / GOG-21 (ShiChuang) / GOG-35 (Mac) / GOG-6 (Linux) (added 21 September 2016):
- Updated the Darkest Dungeon installers with the latest version of Darkest Dungeon #15015.

Patch 15015 (added 19 July 2016):
Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
Vvulf appearance chance reduced slightly
Town invasion plot quest has normal retreat instead of always raid retreat.
UI Tweaks
Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
Tweaked values for VO triggers
Various string fixes
Various fixes to new color coded strings
Fixed idle resolve level heroes not being saved on raid start.

Linux fixes
Fixed a bunch of uninitialized data
Fixed some threads burning CPU
Some other misc. fixes
Fixed some compiler errors.

Patch 14620 (added 31 May 2016):
- Fixed Crash caused by localization issues. (For real this time. Sorry!)

Patch 14584 (added 23 May 2016):
- Added Localization for Russian, German, Spanish, Czech, and French. (Polish and Brazilian-Portuguese is on the way)
- Tweak Audio Levels of new Narrator lines.
- Removed Destroyed Town Upgrades on Brigand Incursion Failure (Hero Death is enough, ignoring the mission still causes some upgrades to be destroyed)
- Adjusted Bandit Incursion Event chance to make it slightly more rare.
- Fix to crash when selecting the town invasion quest icon after having completed some DD quests.

Patch 14557 (added 20 May 2016):
- TOWN EVENTS - bonus recruits, extra supplies, facility closures, and more! Each event is presented with unique key art and commentary by the Narrator (Wayne June), and many are supported with additional in-game art. Be warned, The Hamlet is not as safe as it once was… (Note: you can adjust the frequence of Town Events in the OPTIONS menu, although they are mandatory for NG+)
- Hamlet Polish: Various lighting FX and smoke added to the Hamlet.
- Added a Default Party Order Button, find it on your Map in a dungeon!
- Loot All - now keybound to SPACEBAR
- Credits - Accessible from the options menu, we are proud to list thousands of backers who helped bring this project to life! Oh, and us too.
- ESC and ENTER now dismisses Single Prompt Confirmation ShiChuang (i.e. full inventory warning prompt)
- Added confirm for when you don’t have any combat skills selected.
- Jester “Finale” skill now hits with more punch!
- Fixed riposte bugs with stats not applying from riposte skill.
- Click to skip quirk-driven curio interaction bark.
- Fix to estate not being saved when heroes are dismissed. (This will fix trinkets getting lost in town.)
- Trap disarm tooltip in tray now takes difficulty into account to accurately display chance.
- Fixed up tooltips for Russian localization
- Fix heirloom exchange bugs:
- Fixed max not being accessible for transfer amounts.
- Fixed not being able to close it when it’s open and you purchase in such a way that you end up with 0 heirlooms.
- Adjusted 'Field Dressing' camping skill to fix bug
- Fix to estate saving in provision screen resulting in lost money.
- Fix to retreat outside of plot quest.
- Fix to captured dead heroes (Crew, Cauldron, Siren) not dying after quest.
- Activity log now will log stress heal with buff
- Fixed Shambler corpses not being large
- Fix to missing crit lines for Musketeer
- Unequip trinket for hero who dies in retreat and add the trinket to raid finish inventory.
- Fixed up incompatible quirks awarded at the end of a raid.
- Bookshelves and Book stacks can now drop Journal Pages
- The Town Crier can now be found enjoying the various stress relief facilities in the Hamlet once the town grows a bit
- Added Temporary English text for all the new text for other Languages. (Localization is being worked and should be done soon).
- Fixed Bug Quirk Gained from Facility Usage not Replacing Quirk correctly
- Various UI fixes

- Fixed Missing Town Event Subtitles
- Week of Death added to Graveyard
- Fixed Missing VO lines for certain Town Events
- Fixed to DD ‘Glitch’ offset for Ruins Dungeon on Embark Screen
- Fix to upgrades destroyed crash from town invasion

Patch 14065 (added 27 April 2016):
- Linux version added
- Fixed Move Tooltip cutting off text
- The soundtrack includes now The Siren’s version of the Cove Music in both mp3 and FLAC

Patch 14017 (added 22 April 2016):
- Fix to enemy move animations

Patch 13916 (added 20 April 2016):
- Friendly skills can now have moves.
- Antiquarian - Added Move Back 1 to Get Down!
- Replace missing required class trinket assert with error message.
- Save camping skill use count after using skills to fix mid camp reboot exploit.
- Fix to duplicate darkest dungeon trinket bug.

Patch 13870 (14 March 2016)
Fixed Volume on Antiquarian and Musketeer recruit VO
Added Subtitles for Antiquarian and Musketeer recruit
Updated how gold de-stacking works upon Antiquarian death, stacks should now reduce down to highest possible stack upon battle/event completion
Blacksmith Deed costs have been reduced to their intended values
Added Character Barks for Antiquarian and Musketeer for DDQ4
Camping Button Feedback
Fix monster tooltip showing up doing monster skill
Added feedback to the skill buttons on the battle icons.

Patch 13850
- Dismas stopped stubbing his toe after the stagecoach crash in the tutorial, thus allowing him to start at full HP
- Put in placeholder strings for non-english barks for pending localization

Patch 13843
- New Class: Antiquarian!
- New Stage Coach upgrade tree: higher level heroes to recruit!
- Quest Rewards: Heirloom type is no longer tied to each region. Instead, a random heirloom reward is generated for each individual quest.
- Heirloom Exchange: trade heirlooms in town! You lose a little in each trade, but this is a quick fix to get that upgrade you really need.
- Trophy Trinkets now find their way back to the hamlet after losing one. This means also means Trophy Trinkets will now reward retroactively.
- Changed never again buff to 50% (was 30%)
- Roster Size Increase: 9/12/16/20/24/28

Town upgrade pricing adjustments:
- reduced crest costs for Nomad and Survivalist
- reduced deed costs in blacksmith
- slightly increased deed costs in Stage Coach
- increased crest usage in most buildings by 25%
- added costs for new stagecoach upgrade tree

Class Changes :

- Duelist Advance - Added Riposte
- Open Vein - Added Bleed Resist Debuff
- Wicked Slice - Increased DMG mod to +15%
- Increased Min Damage for L4/L5 weapons from 7/8 to 9/8
- HP changed from 22/26/30/34/38 to 23/28/33/38/43

- Field Dressing now always heals for 35% and has a 50% chance to heal for 50%
- Blind Fire - Bonus SPD changes from 5/6/7/8/9 to 4/5/6/7/8 SPD
- Now applies even on Miss

Misc Fixes:
- Added Never Again bearers to roster group when sorting by Level
- Added Characters in party to be grouped up when sorting roster by activity.
- Removed ability to use Firewood while in the middle of camping, thus starting a new camp. You can no longer camp, while you camp, even though you all like to camp.
- Added NG+ Crest to Embark and Provisioning screens.
- Added The Siren’s version of the Cove Music to the Soundtrack DLC.
- Backer Heroes and Trinkets are now unique to the estate and can be reacquired after losing one.
- Fix to Abominations who stayed in beast form after being teleported out of combat.
- Fix to Narrator lines not playing when starting New Game +
- Restored to rotation certain Narrator lines concerning treasure and sick damage.
- Fixed to NG+ tutorial using wrong backgrounds.
- Fixed Cursor selection issues around Party Roster on Embark/Provisions screen.
- Attempt at fixing problem where secret room icon on the map disappears.
- Fixed roster entry splat when looking at a hero in the guild or blacksmith.
- UI polish when selecting combat/camping skills in the character screen and when selecting a hero to go into the guild/blacksmith or to display the character screen.
- Added secret room scout sound.
- You can no longer sell 0 value trinkets.
- Fix plot quest order so crypts tutorial shows up first crypts.
- Fixed Heart Attack Achievement to proc off of any death resulting from a heart attack.
- Fixed “Dysfunction: Kill any boss with a party of four afflicted heroes” not counting on DD bosses.
- Fix for Fungal Giant’s Confusion Spore skill chance

Patch 13575 (15 February 2016)
Fixed problem with disappearing or already opened curios after reloading a save game while in a battle.
Fix to being stuck at 3 roster when going into dd quest and retreating out immediately with an empty stage coach. Darkest dungeon quests always progress town.
Updated Polish Translation
Fixed Monster and Skills Names for Spanish Translation.
Fix for Special Boss Backgrounds not loading when relaunching the game.
Various UI positioning tweaks. (Centering text, Text overlapping in Blacksmith)
Fix problem where backer heroes would have their selected combat/camping skills reset.
MAC: Fix for Control not working when trying to right click.

Patch 13544 (12 February 2016)
New Icons for OS X and PC
Misc Save Fixes
Fixed a crash when starting a dungeon.
Fix to activity log showing random trinket when gambling and gaining a trinket.
Updated SDL Library to improve application stability

Patch 13488 (8 February 2016)
Never Again
Characters who have the Never Again trait, now also carry a 30% Party XP buff when running dungeons. This effect does not stack.

Tuned Back Resolve XP Thresholds: Left L6 a bit lower to reduce the 5 > 6.
Updated Localization based on community feedback
Fix Death’s Door Recovery Buffs not saving
Fixes to Tooltip Positioning for Tray Icons
Fixed On the Old Road, We Found Redemption and Strict Mode
Achievements (These should be retroactive)
Fixed area name length (mostly for Russian Localization)
Fix target spamming bug where you use an item (dog treats or holy water) to select multiple targets same or different targets with a one target skill.
Fixed crash when going to the Quest Select Screen
Fixed to Man-at-Arms Command ability not affecting CRIT like intended.
Crypts tutorial quest now gives dungeon xp to fix the case where you die in old road and have limited selection of first post tutorial quest.
Removed loot from the summons on the Necromancer, Siren, Brigand Pounder and Ectoplasm fights.

Patch 13447 (3 February 2016)
Fixed Fungal Bloat AI targeting issue
Fixed blind fire when targeting a hero.
Corpses now have battle modifier entry that should prevent random targeting
Reduced XP thresholds by 15% for levels 4,5 and 6
Fixed Shuffle Chance for DDQ4 Boss
Increased Base Damage on Leper
Fixing Camera Zooms when hitting an encounter while backtracking.
Tweaks to Afflicted and Heroic FXs. (Scale/Positioning)
Reworded the Surprise Enter in Glossary to better describe how Surprises work.

Patch 13421 (29 January 2016)
Random target logic will not target corpses.
Resolve overstressed heroes before quest complete plays.
Making sure you can't retreat if you get teleported to a room.
Fixed problem with act outs during friendly skill removing actors that didn't act out.
Making sure that you can't go into battle while you're going through a door.
Missing localization strings

Patch 13407 (27 January 2016)
Removed the ability to use items while dragging them
Fixed leave while camping exploit
Fix to embark party crash when previous raid only has 2 heroes
Fix to ambush camping skills not showing all effects on the quest info panel once camp is done
Fix to error showing up about difficulty during quest selection
Fixed quest not being completed bug
Fixed sell back provisions exploit

Patch 13377 (25 January 2016)
- Localization string updates
- Save crash fixes
- Backer hero fixes

Patch 13344 (22 January 2016):
- Performance Optimization to address stuttering
- Fixed Camping Skill buff Icons not showing by Quest Text while Active
- Added Durations to Camping Skill Tooltips
- Fix for Trinket loss from DDQ2
- Fix so that players stop getting extra DDQ2 Quest Trinkets. (Max is 3)
- Fixed item sell back exploit. ( SORRY )
- Fix to some heroes not saving upgrades
- Fix for Selected Skills being Locked on Characters.
- Fixed VO subtitles for Czech

Patch 13362 (22 January 2016)
Fixed Aboms doing weird things while charmed by the Siren
Fixed some more heroes not having skills unlocked.
Fixed ability to drop trinkets into provisioning inventory
Fixed Save Reload issues around exiting the game after completing a quest

Patch 13322 (20 January 2016)
- More Performance Optimizations attempting to resolve Stuttering issue.
- Secret Rooms no longer count towards rooms explored for 90% Explore Quest
- Reduced Resolve XP Requirements for Levels 4, 5 and 6, by 4, 6, and 6 respectively. (roughly 10%)
- Added 1 more available Dungeon Quest to account for Darkest Dungeon Plot Quests

Patch 13307 (20 January 2016):
- Audio Performance Optimizations
- Fixed missing strings in options for certain languages
- Fixed Glitchy Text on Gameplay Options.
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